Dirt, Fire Glow & Footfall

I added some minor features into the game today to add a little more atmosphere. The first and probably most noticeable is the brownish dirt texture below everything. This now occupies its own layer in the map. Second, I added an ambient glow around the fire zone. It relates to the distance that the player must be within to regain health, but it also just looks nice. It adds a minor bit of depth to an otherwise pretty flat world. Finally, I added a footstep sound while the player is moving around. I still need to tinker more with sounds and how to play them well, but sound is not my strong suit. I'm not sure what is my strong suit here... Nevertheless, an update video can be seen below.


Code Stats

Language                     files          blank        comment           code
C++                             12            151             56           1065
C/C++ Header                    20             77              5            627
JSON                             1              0              0             59
Lua                              1              0              0             42
DOS Batch                        2              3              0             25
SUM:                            36            231             61           1818